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Teamfight tactics vs dota underlords reddit
Teamfight tactics vs dota underlords reddit







teamfight tactics vs dota underlords reddit
  1. TEAMFIGHT TACTICS VS DOTA UNDERLORDS REDDIT UPDATE
  2. TEAMFIGHT TACTICS VS DOTA UNDERLORDS REDDIT PATCH
  3. TEAMFIGHT TACTICS VS DOTA UNDERLORDS REDDIT FULL

Maps, weapons, game modes.stuff like that. It did not feel CS is getting any new content. I don't know, if it's still like that today, but when I played this game, it was pretty much alive and taken care of.

teamfight tactics vs dota underlords reddit

TEAMFIGHT TACTICS VS DOTA UNDERLORDS REDDIT UPDATE

Originally posted by Hotze:I've been playing counter strike for 4 years and there was approximately 1 update each week. Granted, that keeps the game "fresh" but at the same time it's not something that should be applauded, and if that is anything to go by, TFT will feel the same.Īnd that's somethin i don't really want, no matter the amount of "fresh content" to cover up for their poor balance

TEAMFIGHT TACTICS VS DOTA UNDERLORDS REDDIT PATCH

every patch swings balance heavily in another direction, at least that's what i heard, again, don't really care about it. Riot has the reputation to never ever having achieved a decent balance. why screw with something too much when it reached decent balance? especially when it already has a decent pool to pick from. Well to me it seems you are more concerned about constant "fresh content" rather than balance.ĭota2 is a very competetive game were balance matters very much. They are adding new heroes quite frequently and also tweaking game systems. Originally posted by LionEddy:My friends were not complaining aabout Lol updates.

TEAMFIGHT TACTICS VS DOTA UNDERLORDS REDDIT FULL

They could hire a full time Dota development team any time. Since Icefrog left development of Dota only 4 new heroes were added. I dont remeber what was the name of the update. The worst possible update in Dota 2 was when Valve decided to completelly change the map. My friends were not complaining aabout Lol updates. evidently, it's updated two times a month as opposed to "maybe once a year" Oh, and heres a link to the dota2 updates. I haven't been following LOL, but since you mentioned they did a great job with it: I only heard about how horribly imbalanced it is and that several players jumped ship after years of devotion. I wouldn't argue that the FPS-genre needs frequent balance updates or stuff like that. I mean, if the game lives, than valve is technically keeping it alive, no matter how frequent the updates are. Well it depends on the game how frequently it needs updates. Lol on the other hand gets a nice update every quartal. I am not following TF2 so I dont know how is it there. CS:GO, Left4dead, Dota2.you get updates maybe once a year. Also played Dota 1 for approx 1500 hours.Īctually all examples from Valve are bad. Originally posted by LionEddy:Nope, have not played Lol at all but played dota hours.

teamfight tactics vs dota underlords reddit

I'll gladly come back to it once they fix the presentation and realize they have to give information to players and can't expect them to know everything from the start. so they're just there to clog up the tables than having a meaningful impact on the game).Īlso movement bugs seem rather prevalent in TFT (like character not attack or taking a couple of seconds to move somewhere to do something all the while the battle already is in full effect), which makes the game quite frustrating at times.Īnyway, after this I went back to Underlords cause I just couldn't be bothered with how bad TFT is in that regard. I'd say gameplay wise TFT is probably a bit better atm, the pacing is quicker, earlier and midgame damage matters more, which leaves more room for different strategies and in theory it sohuld have a bit mroe depth because of how the item system works (though it could also be needless complexity since most of the items you'll never build or use, I think. (And of course there's no undoing that and you're stuck with a useless item then). Also sometimes information is not given at all (like with the comeback mechanic, where you get to draft first if your last, but you don't even know what your drafting because you can't clikc on the heroes to get information, so unless you already know all the heroes and items you just guess and that's really bad).Īlso the item system really conveluted in TFT, you have 8 basic items that combine into more advanced items, I had to have a second screen with information open next to me to even be able to play this game and half the time I messed up anyway cause there's so many combinations and in the heat of the moment you misclick or look up the wrong column. It takes me a somewhere between 0.5 and 1 second per reroll in underlords, it took me about 3-5 seconds in TFT just cause the presentation i so bad it takes so long to get to the relevant information. I'd say from a point of view of being accessible to the player Underlords is miles ahead of TFT.Įven basic things like buying new heroes and rerolling are a pain in TFT, since the visual queues are really bad and don't let player distuinguish well in a short time. Well, I never played an Auto-chess game, started with Dota, and after 50 hours tried TFT for 10 hours.









Teamfight tactics vs dota underlords reddit